@startuml
sprite $polymer [48x48/16] {
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0000000004FFFFFFFF500000000000BFFFFFFF4000000000
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}


!define MATERIAL_POLYMER(_alias) ENTITY(rectangle,black,polymer,_alias,MATERIAL POLYMER)
!define MATERIAL_POLYMER(_alias, _label) ENTITY(rectangle,black,polymer,_label, _alias,MATERIAL POLYMER)
!define MATERIAL_POLYMER(_alias, _label, _shape) ENTITY(_shape,black,polymer,_label, _alias,MATERIAL POLYMER)
!define MATERIAL_POLYMER(_alias, _label, _shape, _color) ENTITY(_shape,_color,polymer,_label, _alias,MATERIAL POLYMER)
skinparam folderBackgroundColor<<MATERIAL POLYMER>> White
@enduml